Data
Official EpicGames GameJam project
Topic:
Avalanche
Timeline:
3 days
screenshot
screenshot
Avalanche
This was the second official EpicGames GameJam I've participated in with a solo project. The topic was "Avalanche".

The project was built entirelly within 3 days in Unreal Engine 4.

The objective is to roll down the hill with a continuously growing snowball while dodging obstacles.

Tech

The hill is procedurally generated from a set amount of pre-built tiles:

Horizontally, the level is made up of 3 tiles: a left, a center and a right tile.

Moving through the level, new tiles are added to the front, randomly selected from a pool of available tiles. Pickups, such as coins or health ups, are placed randomly in specified spawners.