Avalanche
This was the second official EpicGames GameJam I've participated in with a solo project. The topic was "Avalanche".
The project was built entirelly within 3 days in Unreal Engine 4.
The objective is to roll down the hill with a continuously growing snowball while dodging obstacles.
Tech
The hill is procedurally generated from a set amount of pre-built tiles:
Horizontally, the level is made up of 3 tiles: a left, a center and a right tile.
Moving through the level, new tiles are added to the front, randomly selected from a pool of available tiles. Pickups, such as coins or health ups, are placed randomly in specified spawners.